[September 24th, 2024]

I started working on more Vroid models again recently.
I wanna try my hand at some 3D animation things, so having models I can fuck around with without having to model it all myself is nice.

I'm not very good at modelling. Blender overwhelms me.
I used to have a pretty passable grasp of it in 2.7, but then 2.8 came out and I haven't understood it at all ever since.
The only reason I knew how to use it in the first place was via several years of occasionally trying to do shit with models I downloaded off of Models Resource and a tutorial on making OoT romhack maps within it...I guess I just need to find something that niche and in-line with my interests to push me to understand any of it again.

Over time I have found that I kind of just prefer software that does like 3 things over software that lets you do Anything within its specific subject.
Things like Blender are so committed to letting you do everything that it takes an overwhelming amount of steps to do very simple things because you have to step over all the bells and whistles to get to what you're looking for.
RPG Maker is better for my brain than Godot because there's a limited amount of buttons and I know what all of them do.

I just need to go out and look for more niche simplistic software I guess. The professional-grade stuff is all that anyone ever recommends but they always have a bit too much friction for the silly projects intended for fun that I am usually aiming for.


Vroid is nice and simple.
...Kind of way too simple, honestly. Barely any variation in body shape and there's slightly more room to change face shape but if you get too different with it it can get fucked up really fast.
Doesn't help that most of the character designs I gravitate towards don't really fit within the cutesy anime girl style.

But, when I simply accept that it is something I just use to make standard-looking anime girls and walk into it with that understanding, it is a very lovely program for the mostpart.

The characters I am currently working on are at the stage where I need to block out what shapes their clothes will be and draw over the default clothing bases and figure out the sorts of designs I will add whenever I get around to drawing the textures proper in a real drawing program instead of the really barebones drawing tools provided in-editor.
This stage has always looked very silly to me, because it always leads to visuals of the professionally-drawn default items contrasted side-by-side with the very lazy and poorly drawn placeholder textures I made to figure things out.



It's a simple thing but it entertains me.

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